• Home
  • Blog
  • gameography
  • Resume

UE4 Widget Reflector

The Widget Reflector is a tool in Unreal Engine that shows the you how the...

Posted by Ben Hoffman on July 20, 2019 · 2 mins read


C++ 11 Job System

Over the course of the last semester I have been working on a team to...

Posted by Ben Hoffman on November 13, 2018 · 8 mins read


Aurum Kings Development Post Mortem

Aurum Kings has officially released on Steam for Windows and Linux. While it was a...

Posted by Ben Hoffman on August 08, 2018 · 6 mins read


Unity build automation with Jenkins

Recently I have been upgrading my development pipeline and looking for ways to improve my...

Posted by Ben Hoffman on July 12, 2018 · 8 mins read


Extra Life 2018

I know that Extra Life doesn’t happen until November, but it’s best to get an...

Posted by Ben Hoffman on April 17, 2018 · 1 min read


GDC 2018

This past week at GDC has been truly amazing. I have met a lot of...

Posted by Ben Hoffman on April 10, 2018 · 6 mins read


Aurum Kings Demo – A Post Mortem

Recently I wrote a blog post on the official Bull Horn Game website about what...

Posted by Ben Hoffman on December 10, 2017 · 6 mins read


Game Design Break Down: Crawl

The theme of local multiplayer games continues this week with a break down of Crawl!...

Posted by Ben Hoffman on September 18, 2017 · 3 mins read


Game Design Break Down: Gang Beasts

I have been playing a lot of couch competitive/party games recently, the most popular among...

Posted by Ben Hoffman on September 11, 2017 · 2 mins read


Ergo Witness is now open source!

I have officially made Ergo Witness open source! It is capable of building to Android,...

Posted by Ben Hoffman on May 16, 2017 · 1 min read


What makes Overwatch so good?

Overwatch is an award winning, unbelievably popular Esports title. But why? This is my take...

Posted by Ben Hoffman on March 18, 2017 · 2 mins read


Prototype of “Ergo Witness”

Posted by Ben Hoffman on March 10, 2017 · 2 mins read


Data Visualization with the ELK stack and Unity

Not many people use Unity(or really any game engine) for data visualization. I think that...

Posted by Ben Hoffman on February 15, 2017 · 2 mins read



Disclaimer: This is a personal website and any statements or content here are in no way associated with that of my employers.

Powered by the Clean Blog theme

© 2024 Ben Hoffman