I started out at Epic as an intern in 2019 and converted to full time in January of 2020. I'm an Engine Programmer on the UE Gameplay Systems team.
As with most people here at Epic, I have a wide range of feature ownership. Some bigger focuses of mine include the blueprint editor and compiler, the component tree, and most recently the Enhanced Input Plugin.
I really love the work that I do at Epic because it has such a large potential impact. I have the oppurtunity to improve not only the lives of people at Epic, but also everyone who uses Unreal Engine.