Ergo Witness is now open source!

I have officially made Ergo Witness open source! It is capable of building to Android, Windows, Mac, and Linux. It is under the MIT License, so please feel free to fork it and use to to visualize whatever data you want!! The wiki is there with information about all methods that I have written, and which classes do what.

Click here to check it out

This visualization was used in the national CCDC competition, NCIS, and IRSeC successfully. Keep in mind that I built this for a target audience of people who do not fully understand networking, and I wanted to give them a general idea of what was going on.

This is also released on the Google Play store! Check it out!

Windows, Mac, and Linux builds are available here.

If you do need help setting this visualization for your own competition, please let me know! I would be happy to help out! The same goes for if you have questions about why I made one class the way that I did, etc.

Ergo Witness Update

Ergo Witness


What’s new?

  1. Much improved visuals and UI/UX.
  2. Options menu to configure your settings on start instead of going into files to do so.
  3. Camera speed control.
  4. Color coding groups based on the options menu configuration.
  5. Audio queues that play when specific protocols appear.
  6. DNS traffic is now represented .
  7. Click on a node to query it against your Logstash server.
  8. Linux, Mac, and Android support.

What’s coming?

  1. VR experience of being able to analyze data in a fun and interactive environment.
  2. Saving your options menu so that you don’t have to re-enter it every time.
  3. Improved audio and 3D models.

Black Hole Game – Spring Break Jam

How did this start?

Over this past spring break of 2017, I set up a small group project for people to do over break. This was part of the club that I am the current Vice President of, RIT Game Development Club. The process started out with a group meeting where we all picked out roles that we would like to fulfill. In the end, most people had preventing circumstances and the project fell on just me and one other person who recorded some audio for the game.

About the game

The basic mechanic of this game is that the player shoots “black holes” at the opposing player. trying to get the other player stuck and lose a life. The black holes merge together when they hit each other, creating large black holes. The larger the hole is, the more attraction force it will have. The orange obstacles are bouncy obstacles that can send players off into unwanted directions, or they might just save them from a couple close calls too.

See this project on GitHub