I am very excited that I am going to be going to GDC this year! My main focus is going to be networking with people and to checkout some build pipeline and programming talks.
After GDC I will make a post about my experience there and things that I would improve / change for next time!
If you are reading this and are also gonna be at GDC 2018, then reach out to me and lets grab lunch or something!
Recently I have been doing a lot of work tweaking the color pallet for Aurum Kings, and I figured that I would share a couple resources that I have found useful.
The first one is a pretty well known tool, but very versatile. The Adobe Color CC has a whole section of complete color pallets, searchable by things like “winter”, “happy”, etc. This has been pretty useful for me when I look for a biome for a map, like a desert of sorts. There is also part of the site that allows you to use a color wheel to make your own color pallets.
Next is Valve’s Dota 2 character art and design principles. This is a page that goes into detail about a ton of stuff from color schemes to silhouettes. It is also just neat to see the design docs that Valve used for Dota.
And of course, there is Paletton. I normally prefer the Adobe color picker, but this is great because it gives you previews for different color blind effects as well. It also has some alright templates to view the different colors in.
Alright, hopefully one of these tools was something you haven’t seen before and can help you out!