This weekend weekend I participated in RIT’s Imagine Cup game jam. The event is a competition for Microsoft’s Imagine Cup, and an opportunity to move on further in that competition.
I had a lot of fun doing this with my friend Andrew, and we spent our time making a platformer game with puzzle elements to. We call our game, Tabul. Unfortunately, me and my partner did not win anything in the competition in the end. I had a lot of fun and I learned a lot about using Unity and GitHub together and some of the problems that you can run into on a team.
What went right?
- The player movement
- The movement of the player was simple and fun. Every person that played understood how to move as soon as we started the game, without us even telling people how to move or do anything.
- The door mechanic
- This was one mechanic that we saw people really understood, mainly because I think that we introduced it well in the first level.
What went wrong?
- Not enough introduction to the mechanics of the game.
- One of the biggest things that is missing from this project is levels to introduce the player to the mechanics of the game. We found in our play testing that people got a little confused about the color change mechanic, and were not even trying to go through some walls even though they could.
- Difficulty level
- The levels that we made were very hard for beginner players, and we didn’t really provide any hook for the player in the beginning of the game