This year I am going to be hosting an Extra Life fundraiser with my fraternity, Kappa Delta Rho. We are hosting a video game tournament on November 5 at RIT in the fireside lounge. I am really excited for this fundraiser because it for a great cause and I also love video games!
If you would like to donate to me and my team you do so here!
We are also partnered up with the Electronic Gaming Society here at RIT, and they are having their Nerdpocolypse event at the same time!!! There will be tons of games to play and tons of prizes, so come on over and play games to heal kids!
All media on this website that involves Extra Life is from their multimedia kit.
Added a health bar to tough enemies, and the player
I spent a better part of today just messing around and experimenting with some different aspects of this. The player can now move across the whole screen, so that they have more control over what is happening. This was actually the first piece of feedback that I got. “Why can’t I move across the whole screen?” Well. Now you can because I could not think of a reason not to. It also plays much better now.
The previous pause button was too big and I kept hitting it with my fat thumbs, so I made it smaller and changed the sprite on the button to a home made pause symbol.
I added a score multiplier for the player, that the more often they kill enemies the more points they get. The Multiplier degrades when the player hasn’t killed something within a certain amount of time.
Lastly I added health bars above the “tough” enemies and the player. I did it using a slider and taking bits out of the Unity Tanks Tutorial. I really like the way that they did this in the tutorial, so I decided to do it myself.
What’s coming up:
I would really like to put ads in the game, not to make money, but just to see how to use Google’s API for it. I feel that it is some very valuable experience to have, especially to a mobile games employer.
I also am going to be adding more power ups, and more enemies. Time will tell how much I can squeeze out of this. I really like expanding this game, but I also want to move on to learn different things that Unity has to offer, especially in 3D.
I have officially put Ship Shooter on the Google Play Store! Right now I consider it Alpha Testing, but the testing will be open Alpha so that anyone can download and play.
Please, if you have any feed back let me know. It’s not perfect, and I doubt that it ever will be. The reason that I am doing this is because I want to get more education and have more experience with the game development production pipeline. I have already learned a lot about pushing to Android and some of the problems that you can run into when it comes to conflicting APK’s. It is very easy to have conflicts, just having the same version number will not allow it to be published.
I am very excited to say that I have an app on the Play store, and even more excited to get some actual feedback on this game! This started out as something I spent a couple hours on one day, and then rolled into me constantly tweaking it and trying to add more features. Definitely expect some more from me on this game soon, and hopefully one day I will be able to look back on this moment with a smile on my face.